My Tarkovskyian odyssey continues… FilmJuice have my review of Andrei Tarkovsky’s Nostalghia, the film he made in Italy prior to his self-imposed exile from the Soviet Union.
Nostalgia is a film that rather took me by surprise. Much less well known than the science fiction films Solaris and Stalker, and less-widely discussed than the historical epics Ivan’s Childhood and Andrei Rublev, the film can be viewed as an attempt to isolate and explore the same devout ambivalence towards the search for spiritual truth that exists in all of Tarkovsky’s films but without the genre scaffolding that accompanies his better-known works.
As with Mirror, Tarkovsky responds to the lack of genre boundaries by exploring experimental narrative structures: In Mirror, he used a non-linear structure inspired by the idea of images flashing before the eyes of a dying man. In Nostalgia, he uses a structure known as a mis-en-abime in which different layers of reality run together:
Nostalgia is a film that is fuelled by Tarkovsky’s unhappiness at the realisation that he would most likely never be able to return home to the Soviet Union. Tarkovsky explores these feelings through a complex narrative structure known as a mis-en-abime. The structure begins with the figure of Gorchakov, a respected Russian poet who visits Italy in preparation for writing the biography of a composer who left Russia a serf and returned a celebrated artist only to wind up ending his own life in a fit of despair. The fact that Gorchakov’s situation resembles that of Tarkovsky is evident from the details of the two men’s lives, from the fact that Gorchakov’s first name is Andrei, and from the fact that the film is littered with references to Tarkovsky’s real-world films and writings. The second level of the structure revolves around the subject of Gorchakov’s book, a man who left Russia a slave only to find success and later return home before killing himself in a fit of despair. The life of the composer thus serves as a warning to both Gorchakov and Tarkovsky. While Tarkovsky blurs the boundaries between himself and his protagonist, he also blurs the boundaries between his protagonist and the composer in a series of dreams that could just as easily feature the family of the poet as the family of the composer. The term mis-en-abime comes from the French and refers to the practice of painting blocked up windows to look like real windows through which one could see the world. Thus, the world is literally placed in an abyss, a truth refracted back up to the surface through layers of text and metaphor all pointing straight to the anguish that Tarkovsky was feeling about his looming exile.
What surprised me about Nostalgia was the fact that I think I now prefer it to Stalker.
Thematically, the two films are very similar in that they are both heavily symbolic works that deal with man’s search for meaning and conclude on images of profound spiritual ambiguity. They are also quite similar visually in so far as they both feature long takes comprising beautifully composed shots of architectural decline that mirror the protagonist’s mental state. What surprised me about Nostalgia was the way that it seemed to do pretty much everything Stalker tried to do but does so in a far more focused and purified manner, almost as though someone had taken Stalker and boiled it in a enormous cauldron until all that was left was a thick black paste of existential alienation. Where Stalker provokes, Nostalgia demands. Where Stalker eludes, Nostalgia disappears.
I did not expect Tarkovsky to make a better film than Stalker and yet Nostalgia is precisely that.
Another reason Nostalgia surprised me was that I have only just seen it for the first time and have encountered it at a time when my relationship with science fiction is in something of a state of flux.
Much of the coverage of contemporary science fiction revolves around the battle between people who want the genre to become more diverse in its representation and people who want to genre to remain wedded to the same old characters and story-patterns. Despite being both instinctively sympathetic to calls for more diversity and instinctively unsympathetic to the suggestion that science fiction should focus upon pandering to the deplorable tastes of right-wing Americans, I am struggling to find anything of interest in the output of genre imprints.
The problem is that the big genre imprints appear to be cutting back on the kind of experimental or difficult books that I have grown accustomed to reading. As margins are squeezed and companies become more risk-averse, the rational choice is to focus on the more profitable market sectors and my choice of novels has always been something of a minority interest. Given that I do not enjoy reading commercial genre fiction, the question of who is represented in those kinds of works can never be anything more than an irrelevant abstraction, at least as far as my choice of reading matter is concerned. It’s almost as though there were a debate raging about the diversity of professional rugby league teams: Instinctively, I am naturally inclined to defend the people calling for more diversity but even a suite of perfectly diverse and representative rugby league teams would fail to get me to go and watch a game of rugby. This is why my Future Interrupted column has tended to look at works that are published on the margins of the genre.
This alienation from the field has also had the knock-on effect of prompting me to consider the purpose of genre storytelling. The conventional defence of science fiction is that it allows writers to explore ideas and areas that are difficult to approach from a mainstream perspective. Works like Nostalgia suggest that this is completely and utterly false: Nostalgia does everything Stalker and Solaris try to do and yet does so without a single genre trope.
So, given that films like Nostalgia do science fiction better than science fiction and much of the interesting works of literary science fiction are being published by non-genre imprints, is it time for me to abandon science fiction to the people who want nothing more than character-based escapism?