Futurismic have my 22nd Blasphemous Geometries Column entitled “The Future is the Past”.
It’s kind of a thematic overview of the game Assassin’s Creed II and how that game relates not only to history but also to the concept of Sacred History via the use of prophecies and apocalyptic symbolism. It was a lot of fun to write but not nearly as much fun as playing Assassin’s Creed II, which is easily one of my games of the year. Particularly impressive is the way that the game’s Renaissance Venice manages to capture the same duality as classic Horror film Don’t Look Back. Go one way and it’s towering churches and magnificent palazzos. Turn another and it’s sordid and cramped little streets.