BG 15 – GTA IV : Exploring the Mundane

Futurismic have my fifteenth Blasphemous Geometries column.

It is not only the first of the columns to appear under the new direction the column has taken, it is also my first piece of video game criticism.  I had been looking forward to writing this piece for a little while and when I finally got round to writing it, I was surprised at how pleasant and natural an experience it was to play a game and think about it critically.  The more I played the more aware I became of where Grand Theft Auto IV fits into the history of game design.

Having filed the column it occured to me that I had left out one very obvious example of the mundane in video games… Shenmue.

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