Half an hour into Patrick Lussier’s uneven but ultimately likeable neo-grindhouse pseudo-exploitation film Drive Angry, there is a scene that manages to perfectly encapsulate what it is about this film that makes it both intensely silly and surprisingly interesting. In this scene, Nicolas Cage’s character John Milton is having sex with a waitress he picked up in an Oklahoma roadhouse. As the naked woman groans in pleasure and writhes around on the end of his (presumably massive) penis, Cage’s character stares impassively into space from behind a large pair of wrap-around shades. Despite being in mid coitus, Milton is fully dressed and smoking a (noticeably massive) cigar. He also has a bottle of Jack Daniels in one hand. When a bunch of Satanists come crashing through the door hoping to kill Cage’s character, Cage calmly scoops up the waitress and proceeds to shoot them all dead without either spilling his drink or pulling out of the waitress. Drive Angry is a film about humanity’s unquenchable desire for pleasure. It is not enough for these characters to have sex, they also have to smoke cigars and drink hard liquor while they are doing it. Nor is it enough for them to have exciting shoot-outs, they also have to have sex at the same time. Drive Angry is filled with characters that go to extraordinary lengths in order to satisfy their desires, but no matter how much fun, sex and excitement they have, there is always something more that needs doing.
Futurismic have my 29th (!) Blasphemous Geometries column entitled “Microsoft Kinect: The Call of the Womb”
The Kinect is really nothing new, much like the Playstation Move it is a rather blatant attempt to tap into the market for casual gamers uncovered by the Nintendo Wii and its much vaunted non-standard controller. However, while Sony were busy Me-Too-ing in a way that is weirdly unconvincing (if I wanted that kind of play experience, I would still buy a Wii despite the fact that I’m sure that Playstation Move can and will do everything the Wii can do and more), Microsoft decided to renew their long-standing desire to use their games console as a means of securing complete dominion over a house’s entertainment media.
Again, this is nothing new as it is arguably what the original XBox was designed to do, but there is something incredibly bleak in Microsoft’s vision of a future in which everyone socialises through a games console. Something so bleak that I had to write about it.
The column taps into some of the recurring themes of my writing but it is particularly linked to themes explored in other columns I have written including the banal and unpleasant nature of our escapist fantasies and our desire to have a group gaming experience without actually gaming with other people.