REVIEW – The Hobbit: The Desolation of Smaug (2013)
FilmJuice have my review of Peter Jackson’s The Hobbit: The Desolation of Smaug, a film that rivals Iron Man 2 and Man of Steel for the title of Worst Film Ever Made.
Peter Jackson is a terrible loss to the special effects profession and a terrible addition to that of professional film direction. Right from the start, his films have been filled with technical excellence and entirely devoid of artistic merit. The flaw in Jackson’s approach to direction is most evident when you consider his adaptations of existing works:Regardless of whether we are talking about Lord of the Rings, King Kong or The Lovely Bones, the involvement of Peter Jackson means that the resulting film will invariably be worse than the source material.
- King Kong took a very simple and elegant story and expanded it into a 187 minute-long monstrosity in which the elegance and drama of the original were entirely lost.
- Lord of the Rings bent over backwards to put as much of the books on screen as possible but whenever Jackson was called upon to make an interpretative leap, his interpretations were invariably less interesting and more prosaic than those of conventional understanding.
- The Lovely Bones made the most of Jackson’s mastery of visual effects to create an impressive vision of the afterlife but Jackson’s interpretation of the book mislaid the original horror and settled instead for a jarring combination of brutal violence and horrific sentimentality.
Jackson’s interpretation of The Hobbit is plagued by these exact same mistakes:
- A short children’s book has been expanded into three over-long films thanks to tedious CGI action sequences that unbalance the plot and submerge the original drama.
- Every time that Jackson is called upon to make an interpretative leap, his interpretations tend to be less interesting, more prosaic and prone to moving the film into the realm of fantasy cliche.
- Having decided to transform a whimsical children’s story into a portentous epic, Jackson struggles with tone and so veers between horrific violence, grinding sentimentality and childish comedy.
My review of The Hobbit: The Desolation of Smaug focuses on two particular areas: The paucity of the writing and the intense ugliness of the visuals.
Of the writing I say:
Given that The Desolation of Smaug contains much less of The Hobbit than its predecessor, the joins between source and additional materials are far less noticeable. However, while this frees us from the first film’s bizarre tone changes, it does mean that the film comes to be dominated by an array of characters and sub-plots who owe a good deal less to Tolkien’s brilliance than they do to Peter Jackson’s fondness for fantasy clichés. The additional plotlines are not only thin and crippled with incredibly cheesy dialogue, they also feature a grand total of three lank-haired white dudes with soulful eyes, tragic backgrounds and a need for redemption when even one would have been too many. With so many unconnected characters and plotlines to follow, the film haemorrhages thematic focus and dramatic energy and so keeps relying on orc attacks to jump-start the plot and keep things moving.
Of the look of the film I say:
The root of the problem lies in the first film’s revelation that traditional sets, effects and make-up tend to look absolutely terrible when shot at 48 frames-per-second. In an effort to stop his film from looking like something shot between takes with an old-fashioned camcorder, Jackson has taken to replacing sets and actors with CGI backgrounds and figures. When a scene cannot be done entirely in CGI, Jackson limits himself to superimposing CGI over the sets and actors in an effort to make them look less real and so provide a more even distribution of unreality. What this means in practice is that all the actors wind up with enormous bulbous noses but at least it doesn’t look like they’re being interviewed on the set. The real problem occurs when Jackson switches entirely to CGI and creates the kinds of figures and landscapes that only exist in videogames. Lacking the weight and reality of actors and practical effects, the CGI character bounce around the screen in a manner all to reminiscent of the Legolas sequences in the original trilogy and the monster fights in Jackson’s laughable remake of King Kong. Taken on their own and in small doses, these digital inserts are technically impressive and reasonably well choreographed but, taken in the context of an extremely long film where they are allowed to continue for upwards of twenty minutes, their cartoonish lack of realism rapidly devolves from unintentionally funny to downright excruciating.
The reason why I consider The Desolation of Smaug to be one of the worst films ever made is that I believe in grading on a curve: Whenever people talking about the WORST. FILM. EVAH. their minds turn to Ed Wood and Uwe Boll despite the fact that both men were operating with comparatively small budgets and incredibly tiny pools of talent. How many great technicians and actors would answer the call if Uwe Boll approached them about working on his latest adaptation of a shitty video game? Now how many actors and technicians would answer the call if Peter Jackson asked them to fly to New Zealand and work on an incredibly expensive production of much-beloved and hugely successful books? Works like The Desolation of Smaug, Iron Man 2 and The Man of Steel operate with virtually unlimited budgets, unlimited good will and immediate access to the best writers, actors and technicians operating in contemporary cinema. To take all of those resources and turn them into a tedious mess like Desolation of Smaug is not only an obscene waste of money, it is also a sign of true directorial incompetence.