BG 35 – Heavy Rain: Free Will and Quick Time Events

Futurismic have my thirty fifth Blasphemous Geometries column entitled “Heavy Rain: Free Will and Quick Time Events”.

Evidently, I am absolutely terrible at Quick Time events as I managed to achieve what is evidently the most downbeat ending that Heavy Rain has to offer (killer goes free, everyone else dies in misery), but despite my lack of basic competence at… well… video games in general, I nonetheless saw in Heavy Rain a quite revolutionary approach to gaming.  An approach that restricts interactivity whilst also managing to make what little interaction the game allows seem so much more important and meaningful.  A brilliant game and an enjoyable column to write.