BG 28 – Dead Space : The Shock Doctrine Goes Interplanetary

Futurismic have my latest Blasphemous Geometries column.

As I promised last month, this column moves away from my recent tendency to use games as launching pads in order to provide a detailed analysis of one particular game – the zombies-in-space third person action game Dead Space.  This piece was quite a lot of fun to write, hopefully you’ll enjoy reading my analysis of what is possibly the most furiously Marxist video game ever produced.

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