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BG 39 – Don’t Take It Personally, Babe, It Just Ain’t Your Story: High School, Privacy and Blended Identity

May 25, 2011

Futurismic have my latest Blasphemous Geometries column.

This month’s column is about Christina Love’s latest indie game Don’t Take it Personally, Babe, It Just Ain’t Your Story, which can be downloaded for free on a variety of platforms.

Set in a weirdly Japan-ised American Highschool in 2027, the game explores issues of identity and social media.  As I suggest in the column, the game is best played as a companion piece to Love’s previous game, the equally excellent Digital: A Love Story, which I wrote about a little while ago. Together, the two games tackle the process of putting oneself online and interacting with other online souls from quite starkly diffing perspectives.

PS: In the article, I mention a paper by Andrea Baker called “Mick or Keith: blended identity of online rock fans”, it can be downloaded (for free) HERE.

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