Futurismic have my thirty sixth Blasphemous Geometries column.
The column argues that the reason why we tend to swing to the right when we play games is because the video game interface changes the way we perceive the world. Strategy games effectively make us see like a state and when we see like a state certain human values (like the cost of grand strategies in individual human lives) and concerns disappear but other values and concerns (such as stability of the international system and efficiency of government) appear to take their place.
The column draws quite heavily on the work of James C. Scott’s book Seeing Like A State: How Certain Schemes to Improve the Human Condition Have Failed (1998) but I am much more willing to lend the state an agency of its own than Scott was in the context of that book. One reason why I did this is because I read and wrote about Scott’s more recent book The Art of Not Being Governed (2010), which really does present the state as a class of entity in its own right.