BG 28 – Dead Space : The Shock Doctrine Goes Interplanetary
May 26, 2010
Futurismic have my latest Blasphemous Geometries column.
As I promised last month, this column moves away from my recent tendency to use games as launching pads in order to provide a detailed analysis of one particular game – the zombies-in-space third person action game Dead Space. This piece was quite a lot of fun to write, hopefully you’ll enjoy reading my analysis of what is possibly the most furiously Marxist video game ever produced.
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Hi,
I am a Marxist, love Dead Space and think your blog is great – so I should enjoy your review!
Regards,
DANNY