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	<title>Comments on: BG 24 &#8211; We Are All Sheep : Avatar, Bayonetta and the Hypnosis of Low-Brow culture</title>
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	<link>http://ruthlessculture.com/2010/02/03/bg-24-we-are-all-sheep-avatar-bayonetta-and-the-hypnosis-of-low-brow-culture/</link>
	<description>Jonathan McCalmont's Criticism</description>
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		<title>By: Jonathan M</title>
		<link>http://ruthlessculture.com/2010/02/03/bg-24-we-are-all-sheep-avatar-bayonetta-and-the-hypnosis-of-low-brow-culture/#comment-926</link>
		<dc:creator><![CDATA[Jonathan M]]></dc:creator>
		<pubDate>Wed, 10 Feb 2010 09:38:02 +0000</pubDate>
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		<description><![CDATA[There are &quot;message&quot; games out there and there are games that serve as learning tools.  Look into something like America&#039;s Armies for example, it was a free game put out by the Pentagon in order to reach younger people and encourage military thinking.

They are out there :-)]]></description>
		<content:encoded><![CDATA[<p>There are &#8220;message&#8221; games out there and there are games that serve as learning tools.  Look into something like America&#8217;s Armies for example, it was a free game put out by the Pentagon in order to reach younger people and encourage military thinking.</p>
<p>They are out there :-)</p>
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		<title>By: A.R.Yngve</title>
		<link>http://ruthlessculture.com/2010/02/03/bg-24-we-are-all-sheep-avatar-bayonetta-and-the-hypnosis-of-low-brow-culture/#comment-880</link>
		<dc:creator><![CDATA[A.R.Yngve]]></dc:creator>
		<pubDate>Thu, 04 Feb 2010 10:30:56 +0000</pubDate>
		<guid isPermaLink="false">http://ruthlessculture.com/?p=1336#comment-880</guid>
		<description><![CDATA[Would it be possible to make a videogame which overloaded on Message instead of Aesthetics?

(I had this idea of a game just like a side-scrolling beat&#039;em-up, but the background would be packed with signs and posters -- and each would mean something or say something funny, with the informational density of Will Elder&#039;s MAD comics...)]]></description>
		<content:encoded><![CDATA[<p>Would it be possible to make a videogame which overloaded on Message instead of Aesthetics?</p>
<p>(I had this idea of a game just like a side-scrolling beat&#8217;em-up, but the background would be packed with signs and posters &#8212; and each would mean something or say something funny, with the informational density of Will Elder&#8217;s MAD comics&#8230;)</p>
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