BG 21 – Why Moral Choices in Video Games Are No Longer Fun
November 11, 2009
tags: Baldur's Gate, BioShock, Blasphemous Geometries, Deus Ex, Fable, Fallout 3, Futurismic, GTA 2, Hitman, Jeremy Clarkson, Knights of the old Republic, Mass Effect, Metal Gear Solid, Oblivion, Saints Row 2, Video Games
Another pair of fortnights, another new column! Futurismic have my 21st Blasphemous Geometries column entitled “The Mechanics of Morality : Why Moral Choices In Video Games Are No Longer Fun”.
It is a little bit longer than my usual BG columns but I felt that I had quite a bit to say about this issue. I am particularly proud of what I am calling The Clarkson Effect :
In order to be fun, transgressive behaviour requires the existence of a strong moral code to transgress against. However, when the transgressive opinions and behaviour become an accepted and recognised way of being, the behaviour ceases to be transgressive and thereby ceases to be fun.
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